Released in 2005 for Windows, Stubbs the Zombie in Rebel Without a Pulse puts a comic spin on the classic action game: instead of saving humanity, the protagonist is a zombie bent on devouring brains and turning the living into his undead companions. Developed by Wideload and published by Aspyr Media, the game blends combat, exploration, and zany humor in an adventure where chaos isn't a side effect—it's the goal.
The story takes place in 1959 in Punchbowl, a futuristic Pennsylvania city built as a supposed utopia by millionaire Andrew Monday. During the grand opening, Edward "Stubbs" Stubblefield rises from the grave and begins sowing panic among the residents. As he moves through the city, he seeks to discover who killed him and why, though his interest in Maggie—Monday's mother—soon adds a twist to his mission that is as bizarre as it is comical. Along the way, he faces police officers, paranoid militiamen, and military forces in a series of scenarios that parody i...
Released in 2005 for Windows, Stubbs the Zombie in Rebel Without a Pulse puts a comic spin on the classic action game: instead of saving humanity, the protagonist is a zombie bent on devouring brains and turning the living into his undead companions. Developed by Wideload and published by Aspyr Media, the game blends combat, exploration, and zany humor in an adventure where chaos isn't a side effect—it's the goal.
The story takes place in 1959 in Punchbowl, a futuristic Pennsylvania city built as a supposed utopia by millionaire Andrew Monday. During the grand opening, Edward "Stubbs" Stubblefield rises from the grave and begins sowing panic among the residents. As he moves through the city, he seeks to discover who killed him and why, though his interest in Maggie—Monday's mother—soon adds a twist to his mission that is as bizarre as it is comical. Along the way, he faces police officers, paranoid militiamen, and military forces in a series of scenarios that parody invasion stories and war movies.
Stubbs cannot wield conventional weapons, so he relies on his own body as an improvised arsenal. His melee attacks take down enemies, while his own body parts can become explosive tools or unexpected assets. Eating brains doesn't just restore health; it transforms victims into new zombies. Thus, every skirmish can swell the ranks of the horde and shift the tide of battle. Enemies vary in weaponry and resilience, so it often pays to stun them or sneak up on them before delivering the decisive bite.
The horde functions as more than just a decorative crowd. Stubbs can summon followers with a whistle and direct groups to attack, distract adversaries, or act as human shields against gunfire. The zombies also feed on and convert those they kill, meaning a minor scuffle can quickly escalate into an uncontrollable riot. Variety is added through vehicles like cars, tractors, and tanks, allowing players to traverse the environments in different ways while maintaining the adventure's playful tone.
With its blend of action, horde-based strategy, and macabre humor, *Stubbs the Zombie* offers a deliberately absurd power fantasy: here, progress is measured in devoured brains and streets teeming with the undead. Its retro-futuristic setting and shambling protagonist turn the destruction of Punchbowl into a chaotic comedy with a unique personality.