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Pacmania (1983)

Pacmania Genre: Action Platform: Commodore 64 Commodore 16 VIC-20 Release Date: 1983

Pacmania is an action-skill game published in 1983 by Mr Chip Software for the Commodore 64, Commodore 16, and VIC-20. Developed by Shaun Southern, it belongs squarely to the first wave of home versions inspired by the success of arcade maze games, though this British production offers enough variations to avoid being merely a routine clone.

The premise is simple and straightforward: control a small yellow creature through an overhead-view maze, collect all the dots on the screen, and avoid contact with the ghosts patrolling the corridors. Power pellets allow the player to temporarily turn the tables and chase the enemies, while fruit appears as a bonus reward; these items must be located quickly before they vanish or the pressure of the maze mounts once more.

Its most distinctive feature is the presence of objects marked with a large H. Passing through them renders the protagonist invisible for a few moments and teleports them to a random location with...

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