Mick Monster: Panik im Labyrinth is an action-arcade game for Windows developed and published by the German company TriNodE Entertainment Systems in 1999. Originally released in Germany in the German language, it offers an unusual blend of shooting, exploration, and searching within a massive, shifting labyrinth. The adventure takes place in an old mansion filled with basements, hidden rooms, secret passageways, and camouflaged entrances, while the layout of the environments changes from one level to the next.
Before starting, the player can choose one of six available hunters: two men, two women, a fur-clad Neanderthal, and a peculiar, greenish alien. Each character starts with a different weapon and varies in terms of durability and attack power, meaning the choice affects the pace of early gameplay. The action is viewed from a top-down perspective, involving movement through connected rooms and battles against a wide variety of creatures—ranging from insects...
Mick Monster: Panik im Labyrinth is an action-arcade game for Windows developed and published by the German company TriNodE Entertainment Systems in 1999. Originally released in Germany in the German language, it offers an unusual blend of shooting, exploration, and searching within a massive, shifting labyrinth. The adventure takes place in an old mansion filled with basements, hidden rooms, secret passageways, and camouflaged entrances, while the layout of the environments changes from one level to the next.
Before starting, the player can choose one of six available hunters: two men, two women, a fur-clad Neanderthal, and a peculiar, greenish alien. Each character starts with a different weapon and varies in terms of durability and attack power, meaning the choice affects the pace of early gameplay. The action is viewed from a top-down perspective, involving movement through connected rooms and battles against a wide variety of creatures—ranging from insects and slimy beings to everyday objects transformed into monsters.
The goal of each stage is not simply to eliminate enemies. A selection of creatures is displayed at the bottom of the screen; these must be captured in a specific order when linked by arrows. To catch them, you must first carefully shoot them to weaken them—turning them gray or slowing them down—before cautiously approaching to use a portable trap. Direct contact with enemies is dangerous even when they are stunned, so each capture requires precision, speed, and good distance management.
Once the specified specimens have been captured, a golden key marked with a number appears. You must collect it and locate the door bearing the matching symbol to progress. Along the way, you can find ammunition, health-restoring items, colored keys, points, and additional traps. Your arsenal can be expanded during the game, though ammunition is shared across weapons and takes time to replenish, forcing you to alternate between combat, retreat, and exploration.
The mansion also harbors environmental hazards, such as mines, explosive containers, and zones that drain some of your ammunition. The lack of an elaborate plot is offset by a structure rooted in meticulous exploration: certain passages may be hidden behind paintings, mirrors, staircases, or in dark corners. Blending action, mazes, and monster hunting, *Mick Monster: Panik im Labyrinth* is a unique title from the German catalog of the late 1990s—particularly appealing to fans of arcade-style games that incorporate elements of exploration and navigation.