Discworld Noir is a 1999 graphic adventure game developed by Perfect Entertainment and published by GT Interactive for Windows. Set in the irreverent and zany universe created by Terry Pratchett, the game blends Discworld's satirical fantasy with classic film noir tropes, parodying recognizable works and characters from movies like *Casablanca* and *The Maltese Falcon*. The result is an investigation filled with absurd humor, witty dialogue, conspiracies, and a surprisingly dark atmosphere.
The protagonist is Lewton, a former member of the Ankh-Morpork City Watch who decides to reinvent himself as Discworld's first—and apparently only—private investigator. His first major assignment comes from the mysterious Carlotta Von Uberwald, who asks him to locate Mundy, a man who has just returned from Tsort and vanished shortly after arriving back in the city. What begins as a routine search soon spirals into a complex web of murders, relics, criminals, and family secre...
Discworld Noir is a 1999 graphic adventure game developed by Perfect Entertainment and published by GT Interactive for Windows. Set in the irreverent and zany universe created by Terry Pratchett, the game blends Discworld's satirical fantasy with classic film noir tropes, parodying recognizable works and characters from movies like *Casablanca* and *The Maltese Falcon*. The result is an investigation filled with absurd humor, witty dialogue, conspiracies, and a surprisingly dark atmosphere.
The protagonist is Lewton, a former member of the Ankh-Morpork City Watch who decides to reinvent himself as Discworld's first—and apparently only—private investigator. His first major assignment comes from the mysterious Carlotta Von Uberwald, who asks him to locate Mundy, a man who has just returned from Tsort and vanished shortly after arriving back in the city. What begins as a routine search soon spirals into a complex web of murders, relics, criminals, and family secrets.
While tracking down Mundy, Lewton also takes on other jobs: helping the troll Malachite find Therma and locating Regin, Count Von Uberwald's dwarf chauffeur. However, both cases end tragically. Regin turns up dead in the River Ankh, and Malachite is murdered just as Lewton seems to be closing in on the truth. Mundy dies after the detective finally finds him. Suspicion quickly falls on Lewton—particularly in the eyes of his former superior, Commander Vimes, who is investigating a series of ritual killings known as the Counterweight Murders.
The investigation also leads to the legendary Golden Sword, a relic sought by Carlotta herself, the troll criminal Horst, and various figures from Ankh-Morpork's underworld. To retrieve it, Lewton must turn to Ilsa Verbay, a former lover who has returned to the city with her archaeologist husband. The adventure blends exploration, interrogation, observation, and puzzle-solving, all accompanied by writing rich in irony and literary references.
The detective's fate takes an even stranger turn when he is stabbed, left for dead, and buried. Days later, Lewton reappears alive, only to discover—thanks to the talking dog Gaspode—that he has become a werewolf. This element opens up new investigative possibilities and reinforces the surreal tone of an adventure that stands out for its noir atmosphere, humor, and faithful Discworld spirit.