BuzzingCars version 1.3 /e -------------------------- BuzzingCars is a completely crazy racing. You must carry out various missions and races to earn credits so you can buy new cars. If you find some missions boring or too difficult you can skip them and replay other missions you like more to earn enough credits to get on to the next level. Minimum System requirements --------------------------- - PC with Windows 95/98/ME/2000/XP/Vista - DirectX8a - P500 with 64 Mbytes RAM - 3D accelerator board with 16 Mbytes RAM - Voodoo boards are not supported If needed, BuzzingCars will upgrade your system to DirectX8a. After installation, the CD will still be required to play with BuzzingCars. If your computer is slow and can't display more the 15 to 20 frames per second (fps) the cars become difficult to control. In order to increase the frame rate you can click on the "Options" Button and tune the settings in the "Graphics" tab. Controls -------- Driving your car is easy in BuzzingCars, you need only 6 keys: - UP = accelerate - DOWN = brake and backwards - LEFT = turn left - RIGHT = turn right - Space = handbreake - Enter = Horn You can redefine all controls in the game by pressing the "Options" button and the the "Controls" tab. Steering wheel, gamepad and joystick ------------------------------------ BuzzingCars is compatible with steering wheels, gamepads and joysticks. Gamepads and joysticks can also be used. By default the buttons are assigned as follows: - Button A: handbrake - Button B: horn - Button C: change camera view In the user interface you can use the gamepad/joystick as follows: - Joystick left/right: highlight previous/next button - Joystick up/down: change selection in a list - Button A: press highlighted button - Button B: cancel Fine tuning ----------- In order to allow you to find the best settings for your computer, you can instruct the computer to display the current frame-rate. Hit the keys Ctrl+Break, type the command "showstat" (without the quotes) and validate with the Enter key: Ctrl+Break showstat Enter The frame-rate and some other parameters will then constantly be displayed on the upper part of the screen, for example: 32.46 fps T=11558 (640x480x16) The first number corresponds to the frame-rate (fps = "frames per second"), i.e. the number of images per second displayed. The second number indicates the number of triangles displayed in the scene. The 3 last numbers in brackets indicate the resolution and the number of bits per pixel. All the options are saved in the file buzzingcars.ini. You can edit this file in any text editor, for example the notepad in Windows. Problems -------- The file buzzingcars.ini can be modified by hand in order to resolve certain display problems that might occur. Don't add new lines in this file but only modify existing lines. You must quit BuzzingCars prior to modifying this file. If vegetation is poorly displayed or not even displayed at all try: [Setup] GadgetQuantity=1.00 If is still doesnt get displayed try: [Engine] AlphaMode=0 or [Engine] AlphaMode=2 If a square appears arround the shadows try: [Engine] WhiteSrcBlend=9 WhiteDestBlend=6 or [Engine] WhiteSrcBlend=6 WhiteDestBlend=3 If this doesn't work you must remove shadows: [Engine] WhiteSrcBlend=0 WhiteDestBlend=0 [Setup] GroundShadow=0 When an object gets in the way between the camera and the car, the object becomes transparent to some extent. If the objets do not get transparent enough, try this: [Engine] StateColor=0 or [Engine] StateColor=1 Development team ---------------- - Daniel Roux - Denis Dumoulin - Michael Walz Beta testeurs ------------- - Adrien Roux - Didier Raboud - Thierry Raboud - Frédéric Michot - Nicolas Farnandez Developer ---------- EPSITEC SA Mouette 5 CH-1092 Belmont buzzingcars@epsitec.ch www.buzzingcars.com